ranger203 Burner Inserter Posts: 6 Joined: Fri Jul 01, 2016 1:52 pm. I've made maps with 4K solar panels and 3. boskid Factorio Staff Posts: 1908 Joined: Thu Dec 14, 2017 6:56 pm. Scenario 2) I build solar and acumulators at an "optimal" ratio. Sorted by: 10. Bug Reports. Achievment won't pop up. Factorio Forums. ago. A much quicker way, had I realized earlier, would've been to go drop a few solar arrays somewhere with some radars for load, to create an independent electrical system with no "memory" of steam-supplied power. It says produce 10GJ of power without steam engines. 832, only slightly off the ideal ratio. "Solaris" (10 GJ/hour using solar panels), however, eludes me. 000 circuits per hour, which means almost three days of game time. that is if i have done the calculation correct about 396 GJ per hour. Wiki; Active topics; FAQ; Board index. there is even a post about it on the Factorio subreddit:Re: Solaris Achievement Post by yrogerg77 » Thu Jul 14, 2016 9:38 pm Others have searched about this issue as well, including myself. Been running off 100% solar panel for hours. You are doing it. x and produceing well over 110 MW per hour from solar panals. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. How many solar panels is 10 GJ per hour? Does it require you to disconnect your steam power from the power network? Sitting at 5K solar panels and not having it pop yet, feel like I am doing something wrong but my steam power is still connected (runs at night only). The aim of this guide is to help players find a foundation on which they can build. I'm trying to get the Solaris achievement, and i have everything set up such that i have more than enough solar panels (though 181 might be pushing it when i have only red and green science automated), but for some reason, it doesn't work. Do I need to remove the nuclear power for network 1? Do. Inputs are on the left, from top to bottom: - Accumulator used: signal value of one. A presentation of various game data (as of version 0. You only need modules, like prod. How many. 5K solar panels, but I can't unlock the achievement. Post by ranger203 » Mon Oct 10, 2016 12:35 pm. This base will build everything needed to build the science base. Do I need to remove the nuclear power for network 1? Do. launch the satellite from another star's orbit or later. Portable solar panels can be used to slowly recharge energy shields out of combat, but are nearly useless for personal laser defense or exoskeleton, even. Hey, i have a problem with the solaris acivhement, i am plaing in 0. Copper wires between electric poles were not possible between electric pole ghosts. 349K subscribers in the factorio community. Factorio is a game in which you build and maintain factories. Quick links. Follow Solaris and others on SoundCloud. )In one of my saved game, I've installed 2. So long and thanks for all the fish. Do I need to remove the nuclear power for network 1? Do. In one of my saved game, I've installed 2. On the surface. General. According to reddit you should only need 47 solar panels. Then allocate the number of accumulators and solar panels to fit the ratio of 21:25 as closely as possible. Add the remaining free space (all in neat 6x6 squares). The Accumulator stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. This signifies the next item on the assembly line. For my main factory (NO steam engines), 1600 solar panels and a 4 core nuclear reactor 2. Achievment won't pop up. Solaris doesn't work or I don't understand it. xarugas wrote: mophydeen wrote: You are right. so almost 99% and an accumulator to solar panel ratio of 0. "Nuclear bad, solar good. 30. Re: Solaris Achievement Question. Use the cd command to change into the “ /home/factorio ” directory. * 6400 Accumulators storing 32 GJ. My searching abilities has only gotten images of actual solar farms, not factories for producing these two components. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. 7k solar panels and producing 80MW of energy. . So I would have thought that having enough solar panels to produce over 500. Working towards the future of the energy industry. At that rate it will take 30 minutes of full sun to charge those accumulators. 0 / 1,000 Watch your step Get killed by a moving locomotive. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Das Institut ermöglicht anderen Start-ups, die Banklizenz von Solaris. So. 7k solar panels and producing 80MW of energy. 2: Pressing this button will set your desired peak power production to match peak power production of this 100 solar panels and calculate other desired numbers accordingly. * 6400 Accumulators storing 32 GJ. 54% space efficient. * 8100 Solar Panels generating up to 486 MW. I don't remember the exact formula, because. Was maybe megawatt hours (1 MWh = 3600 MJ) or. So the single port could build it. Left it like that for a bit -. Solaris Produce more than 10 GJ per hour using only solar panels. 6 mod. Usually it's a bit more complex, wanting to use boilers if the accumulators fall too low and that requires some circuit network to work properly. Then go to a vulcanite planet, the vulc planets don't have water and barreling water is a pain. so does steam turbine's work? also does anyone know exactly how many solar panels you need to accomplish this? ~ThanksHey, i have a problem with the solaris acivhement, i am plaing in 0. . Resolved Problems and Bugs [kovarex][0. Factorio was developed by Wube Software and can be accessed currently on Linux, Macintosh operating systems and Microsoft Windows. * 6400 Accumulators storing 32 GJ. 1 Downloaded by: 49. I recently discovered YAFC (Yet Another Factorio Calculator) by u/ShadowTheAge and it's excellent! It's standalone so you can run it alongside Factorio or do planning outside the game. * 6400 Accumulators storing 32 GJ. You would have to disconnect the caps as you switch to the aux power, though. . Post by ranger203 » Mon Oct 10, 2016 12:35 pm. 0 / 1,000 Watch your step Get killed by a moving locomotive. . Electric poles in Factorio 1. But if you want to be on the safe side and don't want to divide your accs in groups of 23, then too many panels is better than too many accs. 2 posts • Page 1 of 1. . (of course. Ah yes, forgot about that one. Automated construction. Left it like that for a bit -. For my main factory (NO steam engines), 1600 solar panels and a 4 core nuclear reactor 2. * 8100 Solar Panels generating up to 486 MW. * 6400 Accumulators storing 32 GJ. 7k solar panels and producing 80MW of energy. Wiki; Active topics; FAQ; Board index. I have nothing but solar panels and accumulators - all generators and steam engines have been demolished. I've made maps with 4K solar panels and 3. 0%. According to reddit you should only need 47 solar panels. * During night, Accums are drawn down to roughly 10GJ. Looks cool as hell. Has a range of small building blocks and larger whole resource processing trains stations. W tym poradniku opisane są osiągnięcia w Factorio. 7%. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. little less than 9 seconds assuming:In AntiElitz 100% achievement run, chat and AntiElitz were discussing how to get the Solaris achievement. * 8100 Solar Panels generating up to 486 MW. 9898. Re: Solaris Achievement Question. The description for the Solaris achievement says "The electric network may not have any electricity producers besides solar panels connected to it. Support. so does steam turbine's work? also does anyone know exactly how many solar panels you need to accomplish this? ~Thanks铁路( Railway ) 是《异星工厂》中的主要交通方式之一。. 177K subscribers. Well I have two things to ask here. • 2 days ago. 13] Solaris achievement. I have 10 accumulators, and the power graphs show that for the majority of the last 10 hours, there. RosenVitae Sep 21, 2016 @ 6:04am. In one of my saved game, I've installed 2. Its especially good when you have lots of laser turrets and attacks at night. 15. ranger203 Burner Inserter Posts: 6 Joined: Fri Jul 01, 2016 1:52 pm. Quick links. I did it by loading my largest star system and just plowing my way through the killer flying stars. I have 2 power networks, which are not connected with each other: 1. I have 2 power networks, which are not connected with each other: 1. * 6400 Accumulators storing 32 GJ. This subforum contains all the issues which we already resolved. "Solaris" (10 GJ/hour using solar panels), however, eludes me. 150 solar panels connected to some radars just for this achievment In the 1h tab are no steam engines present. Factorio Steam charts, data, update history. 7k solar panels and producing 80MW of energy. So the Solaris achievement text says Produce more than 10 GJ per hour using solar panelsSolaris Produce more than 10 MJ energy per hour without the usage of Steam engine. You are already producing more than sufficient solar energy to earn the achievement in a short time frame. I have 2 power networks, which are not connected with each other: 1. I've made maps with 4K solar panels and 3. Wiki; Active topics; FAQ; Board index. Computer age 1. . It says produce 10GJ of power without steam engines. 7* (0. You will likely have the circuit-network technology before you start looking into going solar. I've made maps with 4K solar panels and 3. . Decided to go for the Solaris achievemnt last night. Joined: Fri Apr 22, 2016 10:08 am. "Solaris" (10 GJ/hour using solar panels), however, eludes me. First of all I cut fuel to all steam boilers to end up on power supplied by 864 Solar Panels generating 52 MW at peak and 784 accumulators holding 3. I've made maps with 4K solar panels and 3. With that power usage (75MW) you need at least 1786 solar panels (42kW per panel effective) to supply enough power for both the base and to charge the accumulators to a level that will keep the base going through the night. * During night, Accums are drawn down to roughly 10GJ. This is seamless to the game because the functionality is at the OS level. For my main factory (NO steam engines), 1600 solar panels and a 4 core nuclear reactor 2. Its maximum. Projects. 15. To expand on that, Factorio keeps track of 2 separate achievement lists: one for modded games and one for unmodded. No solar panel achievement, is that possible ? There is an achievement you cannot build any solar panels, but i remember before you launch your rocket, you need to insert a satellite, and that satellite require like 100 solar panels, wondering how to get that done ? Showing 1 - 9 of 9 comments. 37 MW/chunk. 5K accumulators, removed all. Trying to tell the story of a classic 1900's assembly line style factory with minimal breaks and working conditions that would have every labor union seething. 7k solar panels and producing 80MW of energy. 0 - 1. Solaris achievement in Factorio. I have 2 power networks, which are not connected with each other: 1. I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is ambiguous and therefore a little bit confusing. So how long will it take to achieve Solaris with roughly about 18,600 solar panels? boskid. Trans factorio express Train plans path 1000 tiles long. * 8100 Solar Panels generating up to 486 MW. * 8100 Solar Panels generating up to 486 MW. ranger203 Burner Inserter Posts: 6 Joined: Fri Jul 01, 2016 1:52 pm. 5. Scenario 1) I build solar and acumulators at a 1:1 ratio. General. Do I need to remove the nuclear power for network 1? Do. Factorio Prints: Factorio Prints: 3x3 Chunk Solar Array (30. However, your mining outposts will probably be destroyed. Answer: You need 17 solar panels for each steam engine running at max capacity. 3. Post by boskid » Tue Jun 09, 2020 6:18 am. General. The Solaris achievement seemed easy to do (10gj per hour only using solar panels) so I did the math and either it was 50 or 100 solar panels you need to get over 10gj per hour (10gj per hour ~= 2. Been running off 100% solar panel for hours. . The base will be. Has a range of small building blocks and larger whole resource processing trains stations. . 10k solar panels, steam engines all taken down. 1500kw, that is less than 2 steam engines. #10. 0%. * 6400 Accumulators storing 32 GJ. No boilers and engines are installed. Solaris doesn't work or I don't understand it. I'm trying to get the Solaris achievement, and i have everything set up such that i have more than enough solar panels (though 181 might be pushing it when i have only red and green science automated), but for some reason, it doesn't work. and much much more then the acivhement ask for, but still no unlock I have no mods installed and havn't been useing the command line. The remaining 30% will be used for recharging. The value of solar panels can be changed a lot so long as, 1: The effort the developers put in is worth the engagement of the players out. "Solaris" (10 GJ/hour using solar panels), however, eludes me. r/factorio. 042MW = 715 Solar Panels. * During night, Accums are drawn down to roughly 10GJ. Technically you need 240k+ solar panels and 200k accumulators to generate 10GW, and enough consumption (ideally radars or beacons) to keep production that high. * 8100 Solar Panels generating up to 486 MW. Do I need to remove the nuclear power for network 1? Do. I have 2 power networks, which are not connected with each other: 1. * During night, Accums are drawn down to roughly 10GJ. Solar panel blueprints, prefer 100x100. 15. In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from the two. Need help getting Solaris achievement. Only one more song will come off the conveyor belt for Volume 4 after this one. Silfab Solar Inc. Search the tags for mining, smelting, and advanced production blueprints. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. * 8100 Solar Panels generating up to 486 MW. During night solar panels produce zero power while a boiler and two engines would produce 1. According to reddit you should only need 47 solar panels. It says produce 10GJ of power without steam engines. * 8100 Solar Panels generating up to 486 MW. 79. Need help getting Solaris achievement. In AntiElitz 100% achievement run, chat and AntiElitz were discussing how to get the Solaris achievement. 10k solar panels, steam engines all taken down. The base will be. Subscribe. I've made maps with 4K solar panels and 3. 386 MW sustained. Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Solaris doesn't work or I don't understand it. . Portable solar panel. * During night, Accums are drawn down to roughly 10GJ before beginning to recharge in the morning. x and produceing well over 110 MW per hour from solar panals. This blueprint appears to have a 35 (ish) space until its edge. . * 8100 Solar Panels generating up to 486 MW. Having trouble with the same "Solaris" achievement. launch the satellite from another star's orbit or later. Was maybe megawatt hours (1 MWh = 3600 MJ) or. Powering your structures with solar panels is something very common in Space Exploration, however once you leave Nauvis it is not immediately obvious. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an. At that rate it will take 30 minutes of full sun to charge those accumulators. solar panels generate energy only during daytime. I'm looking to start a megabase and the most advice I've heard regarding power is there's no substitute for Solar. 7MW / h Every night the accumulator charge drops to 157GJ (157 - 176 = -19GJ)Need help getting Solaris achievement Post by ranger203 » Mon Oct 10, 2016 12:35 pm I've made maps with 4K solar panels and 3. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. 15. Steamrolled Destroy 10 spawners by impact. * During night, Accums are drawn down to roughly 10GJ. Solaris Achievement Description Ambiguities Post by valneq » Wed Oct 30, 2019 7:56 pm I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is. I've made maps with 4K solar panels and 3. Looking at the achievement, it says "without the usage of Steam engine", so I'm assuming the only thing you need to do is disconnect your engines from your solar network. For example if you use 30MW you need: 30MW / 0. (of course. General. Para importar un plano, busque la cadena en línea, cópiela, luego haga clic en el botón ‘Importar cadena’ a la derecha de su barra de acceso directo, péguela. No amount of solar panels can replace a boiler and two engines. edit: Blueprint. Trans-Factorio express Have a train plan a path 1,000 tiles or longer. Then go to a vulcanite planet, the vulc planets don't have water and barreling water is a pain. Finished the game, smoke me a kipper achievement popped but nothing on steam. Achievment won't pop up. Solar panel. I calculated it in two ways: Way 2: Plug in these values into the equation from this thread: 0. I have 10 accumulators, and the power graphs show that for the majority of the last 10 hours, there. Need help getting Solaris achievement. Been running off 100% solar panel for hours. Solaris: Produce more than 10 GJ per hour without the use of Steam engines. Been running off 100% solar panel for hours. It says produce 10GJ of power without steam engines. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. * During night, Accums are drawn down to roughly 10GJ. 5K accumulators, removed all steam engines, yet I still cannot get this achievement. * 8100 Solar Panels generating up to 486 MW. Solaris Produce more than 10 MJ energy per hour without the usage of Steam engine. It reads your mods and generally does a good job understanding the modded recipes, including complex ones with feedback loops. Joined: Fri Apr 22, 2016 10:08 am. One Circuit assembler needs 3 cables in 0. I've around 3. You can, and must, use steam at the start of a new game, that won't prevent you from getting this achievement. Solaris achievement not triggering after 28k+ solar panels and 35k+ acc (176GJ) 10GJ: J/s = W 10G / 3600 = W = 2. Do I need to remove the nuclear power for network 1? Do. * 6400 Accumulators storing 32 GJ. so-long-and-thanks-for-all-the-fish: So long and thanks for all the fish steam-all-the-way:It's a near 1:1 ratio, near enough that it doesn't matter until you have a massive amount of them. General discussion. 5K accumulators, removed all. Welcome all,. Graph functions, plot points, visualize algebraic equations, add sliders, animate graphs, and more. 150 solar panels connected to some radars just for this achievment In the 1h tab are no steam engines present. Silfab-SIL-330-BL-20200527 • No reproduction of any kind is allowed. Steam only counts the achievements earned in unmodded games. "Solaris" (10 GJ/hour using solar panels), however, eludes me. , they need to be switched on much earlier than steam engines (I hope they will include this behavior!). Post by ranger203 » Mon Oct 10, 2016 12:35 pm. Me and my mate can't seem to unlock this achievement. Anything stand out as needing work?Hey, i have a problem with the solaris acivhement, i am plaing in 0. The base will be. Factorio is a game in which you build and maintain factories. In gameplay, players are given control of an engineer, from a birds eye perspective, who. "Solaris" (10 GJ/hour using solar panels), however, eludes me. I have 2 power networks, which are not connected with each other: 1. so if someone knows. How do I got solaris achievemnet? Post by smallhuman » Tue Jun 28, 2016 10:10 am. and much much more then the acivhement ask for, but still no unlock I have no mods installed and havn't been useing the command line. WELCOME TO THE FACTORIO 100% ACHIEVEMENTSThis Lets Play series will be a challenge to complete all Achievements in Factorio in a single game. Solaris Achievement Description Ambiguities Post by valneq » Wed Oct 30, 2019 7:56 pm I recently started my journey to collect some achievements for Factorio and realized that the description for the achievement "Solaris" is. cd /home/factorio Copy. I have 2 power networks, which are not connected with each other: 1. 6 mod. When repeating this blueprint in a long row, the accumulator-to-solar-panel. Wszystkie znaki handlowe są własnością ich prawnych właścicieli w Stanach Zjednoczonych i innych krajach. How many are needed? Does it require to remove steam power from the factory? Solaris Achievement [Solved] So, I launched my rocket quite a while ago, using this factory to explore different aspects of the game and garner a few additional steam achievements. Factorio version: 1. )Then multiply the number of solar panels required by 0. According to reddit you should only need 47 solar panels. Quick links. 10k solar panels, steam engines all taken down. This subforum contains all the issues which we already resolved. First, let us ensure that we are in the correct directory to download the Factorio server. 15. General. Do I need to remove the nuclear power for network 1? Do. there is even a post about it on the Factorio subreddit:Re: Solaris Achievement Post by yrogerg77 » Thu Jul 14, 2016 9:38 pm Others have searched about this issue as well, including myself. so if someone knows. Don't know how to use a machine? Looking for efficient setups? Stuck in a mission? Produce 20. daniel34 Global Moderator Posts: 2761 Joined: Thu Dec 25, 2014 7:30 amFactorio Forums. " This is the mantra of gigabase builders, nuclear takes a lot of Updates Per Second oomph to process, whereas Solar is virtually free, regardless of number of panels. The current Factorio solar panel has a peak output of 60kW, taking less than 3 minutes to produce 10MJ with a single solar panel. Post by ranger203 » Mon Oct 10, 2016 12:35 pm. Medium Solar Array. 29. To produce 10MJ of electricity in one hour (60*60, 3600 seconds) would only require just above 2777W of continuous generation for that hour (a watt is a joule per second). Solaris doesn't work or I don't understand it. 74. Hey, i have a problem with the solaris acivhement, i am plaing in 0. 7k solar panels and producing 80MW of energy. that is if i have done the calculation correct about 396 GJ per hour. Projects Ambient by Solaris (Solaris) Date: 2022-05-19 15:56:52 Popularity: 248 0 Rating: 1: Solaris - Fractal II. The game costs $30 to purchase on Steam as of 16th April 2018 and is available in both single player and multi player modes. 2 posts • Page 1 of 1. Portable solar panels can be used to slowly recharge energy shields out of combat, but are nearly useless for personal laser defense or exoskeleton, even. The maximum fluid flow through pipes at 100 tiles is 1033 fluid/second, or about 51 oil refineries. General. Solaires Entreprises Inc is a Canadian cleantech company located in Victoria, BC, that consists of a team of 21 scientists, engineers, and business professionals. 3. Re: Solaris Achievement Question. Te mogą zostać zdobyte tylko w trybie "gry wolnej" pozbawionej modyfikacji oraz komend/oszustw (osiągnięcia zdobywane z zainstalowanymi modyfikacjami zapisywane są w odzielnym pliku i nie są naliczane przez Steam, natomiast używanie komend wyłącza osiągnięcia. So long and thanks for all the fish. Is the ratio of solar panels to accumulators in Krastorio 2 0. (of course. . Quick links. General discussion. WELCOME TO THE FACTORIO 100% ACHIEVEMENTSThis Lets Play series will be a challenge to complete all Achievements in Factorio in a single game. So how long will it take to achieve Solaris with roughly about 18,600 solar panels? Top. Recently I wrote on how our multiplayer world came to a grinding halt after we put on a fourth massive nuclear facility. 83. The current Factorio solar panel has a peak output of 60kW, taking less than 3 minutes to produce 10MJ with a single solar panel. 晴天的向日葵葵. Усі права захищено. Wiki; Active topics; FAQ; Board index. Solaris: Produce more than 10 GJ per hour without the use of Steam engines. We're at 6000 solar panels with like a 20 GJ charge for the accumulators. First of all I cut fuel to all steam boilers to end up on power supplied by 864 Solar Panels generating 52 MW at peak and 784 accumulators holding 3.